Diminutive representations of warriors, wizards, and
monsters have been, in one form or another, part of fantasy gaming since the
dawn of the hobby. Gary Gygax, the co-creator of Dungeons & Dragons (D&D),
was an avid wargame player and often supplemented the miniatures provided with
his store-bought games with inexpensive toys (such as a now-famous set of
rubber dinosaurs that inspired such iconic beasts as the Rust Monster and
Owlbear) or made his own. In the mid-1970s, fantasy-miniature manufacturers began
to spring up, making it far easier for gamers to procure the creatures they
needed for their pencil-and-paper quests.
Strictly speaking, miniatures are not an indispensable
element of role-playing games (RPGs). The Game Master (or Dungeon Master if
you're talking in D&D terms) is responsible for describing the
players' environments, so it's entirely reasonable to play a game completely
within the framework of interactive storytelling. However, to avoid confusion,
visuals are often provided. These can take many forms. The most common is a
map, typically drawn on standard graph paper, with each square corresponding to
a span of distance, such as five feet. Some game designers prefer to use
hexagons (or “hexes”) instead because they more accurately represent the ways
in which a character can interact with its surroundings. In games such as
Metagaming Concepts' The Fantasy Trip or SPI's Citadel of Blood and
Deathmaze (the latter two,
while excellent, are only RPGs in the loosest sense of the term, but the principle’s
the same), punch-out cardboard “counters” are used either to designate
player and adversary positioning or to construct dungeons. But for those who
are seeking an arguably richer gaming experience and are willing to shell out
the extra cash, miniatures are always an option.
In the early days, companies such as Grenadier, Ral Partha, and Citadel
cast creatures in lead and pewter. Today, minis of this nature are produced by
Reaper, Iron Wind Metals, et al. One of the potential drawbacks of metal
miniatures is that they need to be painted, unless you're okay with your
figures' looking vaguely silver-ish. For some, this has become a hobby unto
itself and is, in fact, a frequent point of pride for players of games such as Warhammer
(the Games Workshop magazine White Dwarf is essentially a showcase of
miniature painting). During the 1980s, Ral Partha obtained a license from TSR
to produce miniatures to be used with Advanced Dungeons & Dragons,
and these high-quality figures are still prized by collectors.
In the current market, the majority of miniatures are
rendered in plastic and are pre-painted. In 2003, Wizards of the Coast (WoTC),
which had acquired TSR's assets in the wake of its bankruptcy, began
manufacturing miniatures of this kind for D&D and continued to do so
until 2010. Twenty-one sets were released, including both player-characters
(humans, elves, dwaves, halflings, et cetera), monsters, and occasional
“dungeon dressing,” i.e. pieces such as statues, portals, and sarcophagi.
Adopting the booster-pack model of its own wildly successful collectible card game Magic: The Gathering, WoTC originally packaged eight random figures of varying rarities in each box.
These miniatures are convenient for players because they can
be used right out of the box. While the primary purpose of the miniatures was
that they be used in the RPG, the first seventeen sets included a card for each
figure that could be used in a two-player tabletop skirmish game that pitted
bands of minis against each other. The game proved fairly popular for a few
years, with gaming shops hosting weekly tournaments with prizes provided by
WoTC. In 2008, with the release of the fifteenth set, “Dungeons of Dread,” the
skirmish rules were changed to reflect the impending release of the fourth
edition of D&D. Unfortunately, because of this a significant number
of players decided to abandon the game.
WoTC gradually converted all of the old sets over to the new
rules free of charge, but by then the damage had been done. After the
seventeenth set came out that autumn, the company announced that it was no
longer going to support the skirmish game and that it had decided to
restructure the line. One of the major changes was that heroes and monsters
were now going to be released in different sets, ostensibly so that players
would have an easier time getting figures to represent their characters. The
player-character sets would be non-random, while the monster sets would include
one visible figure. Additionally, the figure count for the monster boosters was
reduced from eight to five (the heroes came three to a pack).
These turned out to be a disastrous decisions. Players were
irritated by the reduction in figure count, and the new sculpts and paint jobs,
particularly those of the heroes, left a lot to be desired. Moreover, not all
of the visible minis in the boosters were equally desirable, and players
wouldn't buy a set with a visible they didn't want. Stores refused to order
more boosters because they couldn't sell what they had. By the time the third
set in this format came out, WoTC knew that the end was near. The company only
released one more set, 2010's “Lords of Madness,” which was, again, “blind” and
included six figures per booster. It did go out on a high note, though, as the
quality was excellent.
In 2011, WizKids, the manufacturer of the Heroclix and Mage Knight miniatures games, began producing figures for the Pathfinder Roleplaying Game. To make a
long story short, Pathfinder is a
fantasy RPG published by Paizo that is based on D&D’s 3.5-edition rules. This seems odd, but it was made
possible by WoTC’s Open Game License, which essentially permitted anyone who
wanted to use the rule sets of any of their games, including the ones it acquired from TSR. It seems foolish in hindsight, but at the time it was
designed to kickstart a resurgence in tabletop RPGs, which were quickly losing
players to online games such as World of
Warcraft. In any event, the Pathfinder minis have proven, through
twenty-four sets of various sizes (some as few as two, others as many as 55),
to be of superb quality. In 2014, WoTC gave WizKids a license to produce D&D minis. So far there have been
ten sets, again of varying sizes. As a whole, these minis have been excellent,
as well, though the figure count has, unfortunately, been reduced again, to four
per booster.
While it’s strange that the miniatures for two rival games
are made by the same company, it does effectively guarantee that both lines
will adhere to a high standard, as I can imagine that there is some healthy
competition between the designers going on. (The Pathfinder minis do tend
to look a bit better, it must be said.)
Fortunately, those who still enjoy the D&D skirmish game have not been left out in the cold. When WoTC
stopped making cards, they gave a free license to a group calling itself the
DDM Guild, allowing it to design stats for the forthcoming releases. When
WizKids took over, it was permitted to continue. It’s hard to find skirmish
players these days, but for the hardcore fans it’s still one of the greatest
games around.
There are, of course, dozens of miniatures companies not
mentioned here. These are just the one with which I am most familiar. If you’re
interested in RPGs and their ilk, miniatures can make great additions to your
fantasy worlds. Unfortunately, they have become considerably more expensive in the
last decade or so, but you can find bargains on eBay if you’re looking for
singles or multi-figure lots.
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