“Though it can seem
sudden, death is more of a process than an event.” – Open Grave: Secrets of
the Undead
For reasons I can’t quite articulate, I have been fascinated
by the undead for a long as I can remember. Frankenstein’s Monster is the first
horror character I can remember falling in love with, and my predilection for
this sort of thing has only grown as the years have passed. (Stephen King and
George Romero’s film Creepshow, in
which the undead figure prominently, came out when I was eight years old, and
despite my pleas, my father, probably wisely, would neither allow me to watch
the movie nor read the tie-in comic book. Of course, I have both now and
cherish them all the more because of it.)
The concept of the deceased returning from the grave in
drastically-altered form is not a
new idea. Folklore from all over the globe teems with it. I suppose it’s
because the concept of death’s being the end is so hard to swallow. Our
consciousness seems like something that should endure indefinitely, yet few of
us can hold on for even a hundred years.
In a recent
interview, Neil deGrasse Tyson asked Larry King whether he wanted to live
forever, and, without missing a beat, King replied, “Yes.” Tyson was somewhat
thrown by King’s response, as he seemed to prefer the idea of making the most
of each day, knowing that we are only given a limited amount of time. If we
were to live forever, he maintains, there would never be any sense of urgency
to do anything worthwhile. While I can understand Tyson’s point, I tend to
agree with King’s position.
It’s fair to
say that most people expire with a lot of things left undone, so it makes sense
that we would conceive the notion that the dead sometimes come back. It is also
related to the fact that humans are a fearful species. As if there weren’t
enough reasonable things to be afraid
of, we like to invent things that
give us the willies. We also, apparently, need a way to keep people from
wandering around after dark, lest they get into trouble. Unfinished business
is, of course, just one reason that the dead might return. Someone’s disturbing
their grave, an insatiable hunger for the flesh and/or blood of the living,
revenge, being forced to haunt a house or some other location as a form of punishment,
and being reanimated by magic or arcane science are others.
Of course, this
sort of thing is very popular in works of supernatural horror and fantasy; in
fact, it could prove challenging to find a book or movie in these genres that
doesn’t contain at least some element of it. Arguably, the most popular
“species” of undead is the vampire. These days, we differentiate vampires from
zombies, but in many old tales they are essentially the same thing: creatures
from beyond the grave who seek out the living for sustenance. Although vampires
had been a part of European folklore for centuries, John Polidori wrote the
first piece of vampire fiction, “The Vampyre,” in 1819 (during the same session
in which Mary Shelley conceived Frankenstein,
interestingly enough). Of course, Bram Stoker would attain far greater success
for his novel Dracula some eighty
years later. Stoker considered calling his novel The Un-Dead, and this was, for all intents and purposes, the origin
of the term (“undead” was previously just another way of saying “alive”).
Stoker also
penned The Jewel of Seven Stars, a
horror novel about an ancient Egyptian mummy. During this time, Egyptology was
very much en vogue, and it therefore
stood to reason that stories about mummies returning from their tombs would
follow. Of course, writers such as Charles Dickens, Sheridan Le Fanu, Henry
James, and M. R. James popularized the ghost story around the same time. Thus,
vampires, ghosts, and mummies were the first three kinds of undead to capture the
popular imagination. Bloodsuckers, check. Incorporeal representations of
formerly-living people, check. Artificially-preserved, bandaged corpses that
can curse you, check. Zombies as we know them came along later, although the
idea was, in a way, alluded to in the
Epic of Gilgamesh. (It is interesting that this, the world’s earliest
surviving work of literature, would contribute something so vital to our modern
speculative genres, despite the fact that horror and fantasy are frequently
repudiated by the “intellectually elite.” Also, while I am not a big fan of the
“zombie apocalypse” genre, I consider 1985’s The Return of the Living Dead one of my favorite horror
films.)
In the realm of
fantasy, J. R. R. Tolkien introduced us to “wights” in The Fellowship of the Ring, the first book in the Lord of the Rings trilogy. Similar to
“undead,” the term originally referred to living beings, but Tolkien uses it to
describe demonic spirits who possessed the corpses of those who had fallen in
battle. Frodo and the hobbits encounter some in the Barrow-downs, an ancient
burial ground beyond the Old Forest, and only manage to escape with the help of
the mysterious Tom Bombadil. (This was entirely omitted from the film version,
incidentally.) Wight was later appropriated by fantasy authors and game
designers as the name of a powerful type of undead.
When Dungeons & Dragons (D&D) came along, its creators were
fond of the idea of variety, so they invented numerous species of undead for
adventurers to encounter. In 1988, TSR published Lords of Darkness, which was designed to be used with the
then-current version of the game, Advanced
Dungeons & Dragons. This book is interesting because it focuses on ten
undead types (skeletons, ghouls, shadows, spectres, vampires, et al.)
and includes complete scenarios for each. In 2009, Wizards of the Coast, having
acquired the game from TSR, released Open
Grave: Secrets of the Undead, a supplementary book for 4th-edition
D&D that, in addition to nine
detailed scenarios for both low- and high-level characters, gives players everything
they could ever want to know about the various kinds of undead, including
ecology and physiology (the latter of which is, to quote Tori Amos, “kind of
gross”).
While the basic
creatures can be found in the Monster
Manual, this book provides players with all the details concerning every
type of undead they could ever want, plus a whole section of new monsters,
including subsets of well-known creatures, and even includes templates for
creating your own. Some of the more interesting creatures include:
Blaspheme: A
monster crafted from pieces of corpses and given life through magic and then
tasked with guarding wizards' libraries.
Bone Yard: A
huge mass of animated bones, such as those from a desecrated cemetery.
Deathtritus:
Dead flesh, dirt, and crushed bone animated by necrotic energy.
Deathtouched
Golem: An animated amalgam of corpses, grave dirt, hangman's nooses, and
tombstones.
Nighthaunt:
Cursed soul of someone who has eaten food infused with necrotic energy.
Skin Kite: A
gliding mass of, well, skin that attaches to a target and eats its flesh until
it can split in two, not unlike a dividing cell.
Wrath of
Nature: A mindless embodiment of death, created by pollution.
Another interesting
type of undead, which appeared in earlier versions of D&D but is not included in the current one, is the Crypt Thing.
This creature appears merely as a skeleton in a robe, but it’s tricky. Many dungeons
are actually tombs, with the adventurers’ objective being to destroy its chief
inhabitant. This is often a “lich,” an undead wizard. The Crypt Thing’s job is
to trick explorers into thinking that it
is the lich. When it touches them, they are teleported to another part of the
tomb where deadly traps await.
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