Robert E.
Howard is best remembered for his greatest and most influential creation, Conan
of Cimmeria, but his oeuvre comprises more than just adventures set in the
Hyborian Age. He was, in fact, one of the most prolific writers of the pulp
era; he contributed historical fiction, horror, sports stories, detective
tales, and westerns to a variety of magazines.
Marvel began
publishing Conan comics in 1970, originally in Conan the Barbarian and
then in Savage Tales and The Savage Sword of Conan (the latter of
which, taken as a whole, remains one of the greatest achievements in the annals
of comic history). Along with its acquisition of the Conan stories, Marvel
gained access to Howard's entire body of work. In addition to the adventures of
King Kull, Solomon Kane, and Bran Mak Morn, Howard penned fantasy tales
featuring heroes that were designed to be one-offs, and Marvel adapted some of
these for its comics and magazines.
In Supernatural
Thrillers #3 (1972), Roy Thomas, Gerry Conway, Gil Kane, and Ernie Chan
gave us their spectacular version of “The Valley of the Worm.” Originally
published in Weird Tales in 1934, “Worm” is a sword & sorcery tale
told by James Allison, a man on his deathbed reflecting back on the most
remarkable of his many previous lives.
He explains
that as a man called Niord he fought a monstrous “worm” (he chose the word
because it was the closest approximation he could think of for the creature)
and that this served as the basis for all the well-known heroic tales of the
ancient world. To avenge the slaughter of his tribesmen, he ventured into the
part of the jungle most feared by the locals and battled the enormous,
serpentine horror, which had emerged from a black pit in the earth. Though he
was triumphant, it was at the cost of his own life.
Like most of
Howard's stories, it is rich in detail and wonderfully realized. It unfolds at
an excellent pace and builds to its climax in an immensely satisfying manner.
Though we are essentially told from the beginning how the tale will end, it
still packs a punch. Thomas was the man behind Marvel's acquisition of Conan
and had a real flair for adapting sword & sorcery tales, as well as coming
up with new ones.
By the time
Kane began working at Marvel in the early '70s, he had already been in the
industry for thirty years. His work for DC on such titles as Green Lantern
and The Atom helped to propel the publisher to new heights during the
Silver Age, the era in which superheroes took the world by storm after having
diminished in popularity following the Second World War. He soon established
himself as one of one of the industry's fastest and most reliable artists, and
he illustrated more covers for Marvel during the Bronze Age than anyone else.
His style mixes well with a variety of inkers, perhaps because it is fairly
loose. Chan later developed a reputation for inks that were overpowering,
especially when he worked with John Buscema on various Conan stories, but here
he seems to follow Kane's layouts closely.
Interestingly
enough, this story was adapted again four years later by Richard Corben and
published as the graphic novel Bloodstar. This version, which received
critical acclaim, is obviously much longer, and Corben arguably improved upon
the original story by providing the characters with greater depth and imbuing
the overall narrative with more emotional weight. (It is worth noting that Kane
conceived and illustrated the pioneering sci-fi/sword & sorcery graphic
novel Blackmark a year before the Supernatural Thrillers
adaptation.)
One of the
particularly intriguing aspects of this tale is the use of the word “worm” to
describe the eponymous monster. Readers unfamiliar with the language of fantasy
will likely only associate it with the rather unpleasant creatures that eat
dirt and are used by fishermen as bait, but its use as a term for dragon goes
back thousands of years, to the mythical tales of Germany and Scandanavia. (It
is also sometimes spelled “wyrm.”) The most famous of the Anglo-Saxon epics is Beowulf,
which features a fire-breathing dragon in its third act and was a huge
inspiration for the works of fantasy luminary J. R. R. Tolkien.
In the first
chapter of The Hobbit, the dwarf leader Thorin Oakenshield describes the
dragon Smaug as “a most specially greedy, strong and wicked worm.” Personally,
I prefer the spelling “wyrm” not only because it differentiates itself from the
aforementioned annelids but also because, frankly, it just looks cooler. In
modern fantasy literature, particularly in Dungeons & Dragons and
its derivatives, wyrm is used interchangeably with dragon, probably because
writers get tired of using the word “dragon” all the time. (Admittedly, the
non-alliterative “Dungeons & Wyrms” doesn't have the same ring to it.)
Moreover, “worm” refers to a completely different kind of monster, the most
recognizable of which is the massive, armored bane of adventurers known as the
“purple worm.”
(On a related
note, a lot of people don't realize that Tolkien's use of “dwarves” as a plural
for dwarf is nonstandard, which is why Disney's film is titled Snow White
and the Seven Dwarfs. In fantasy, “dwarves” has been adopted as the
standard, and I tend to agree with Tolkien's assertion that it has a better
sound to it. This is, after all, the man who famously made us aware that
“cellar door” is the most pleasant-sounding phrase in English (though he was
not the first to do so), so it's fair to say that he know whereof he speaks.)
Allison
declines to mention the age in which the story takes place because he believes
that “historians and geologists would rise up to refute [him],” but he provides
us with a few potential clues.
Niord utters
phrases such as “By Ymir's Eyes!” on a
couple of occasions and alludes to the
name's being highly significant to his tribe. According to Arthur Cotterell's Illustrated
Encyclopedia of Classical Mythology, Ymir is “the first living creature” in
Germanic mythology, a frost giant (251). Not unlike the titan Cronos in the
ancient Greek myths, he is overthrown by his offspring, in this case Odin,
Vili, and Ve. (Odin, of course, is famous for being the father of Thor; the
others are far more obscure.) All of creation then springs from his ruined
corpse. Fans of Conan will recall that the Cimmerian frequently references this
primordial being in his oaths, which is not at all surprising considering
Howard's practice of appropriating deities from various mythologies for his own
purposes. It is therefore likely that we are dealing with Howard's version
rather than the “actual” one.
Niord
identifies his tribe as the Aesir. This term, within the context of Germanic
mythology, refers to a branch of the gods. In Howard's Hyborian world, the
Aesir are the denizens of the country of Asgard; this is also the name of the home
of the Germanic Aesir, analogous to the Mount Olympus of the Greek gods, though
Howard's race is mortal rather than supernal in nature. Similarly, shortly
after entering “The Country of the Worm,” Niord's tribe is set upon by Picts,
though they eventually make peace and become allies. These are not the
historical Picts, formidable warriors from what is now Scotland, but are, rather,
the fierce Native-American-inspired race created by Howard.
Taken together,
these clues suggest that Niord lived in the same age as Conan. This does not,
however, assume that they were contemporaries. In fact, it's fair to aver that
he actually predates the Cimmerian, possibly by centuries. His is a
story concerned with the establishment of a civilization, whereas Conan's is
one of traversing a world where many already exist. In any case, it is
reasonable to argue that Niord is a figure from prehistory, from sometime after
the sinking of Atlantis and before the first of humankind's records were
written.
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