I had recently begun collecting comics, and while flipping
through an issue of The Incredible Hulk
from early in the decade, which I had gotten from a friend along with a stack
of others, I ran across an advertisement for a book of puzzles and games
featuring characters from classic video games (Pac-Man, Q*Bert, et al). You
might recall how they merchandized the crap out of these characters during the
so-called Golden Age of Arcade Games. I remember stuffed animals, PVC
figurines, t-shirts, candy, and jewelry, amongst tons of other junk.
I had, of course, been a video-game enthusiast since 1980,
when I played Pac-Man in the local
Kroger for the first time (I had no idea what I was doing, but I was hooked). I
spent a lot of time in arcades, which in those days were everywhere. I grew up
in a pretty small town, and we had at least five or six of them. I didn’t get
an Atari 2600 until the price went down to twenty-five bucks (despite numerous
attempts, I could never get my dad to shell out the bread for one before this
development, even though he bought a Commodore Vic-20, which I really only used
as a video-game console), but my cousin had one, and we spent an insane amount
of time playing it. My uncle even subscribed to some sort of “cartridge of the
month” club that mailed new games to you every few weeks. We were, perhaps not
surprisingly, completely oblivious to the fact that the market crashed in 1983;
all we knew was that you could suddenly get Atari games for pennies on the
dollar.
Since then, I had graduated to the Nintendo Entertainment
System (NES), which I still consider the greatest console ever made. Even
though it had only been seven or eight years since the Atari heyday, video
games, both home and arcade versions, had changed immensely in that time. Even
though we played a lot of Atari, we often complained about the poor quality of
the graphics and gameplay. The home ports didn’t come anywhere close to stacking
up to their arcade counterparts (the worst example of this was, of course, the
Atari port of Pac-Man, which was infamously
thrown together quickly so it could reach stores by the Christmas season and
was a major contributor to the aforementioned crash). We always hoped for
something better. When the NES hit, it felt like we had entered a completely
different world.
I had fallen in love with Super Mario Bros. and played it in the Wal-Mart game room several
days a week (I must admit that I once wet my pants in front of the machine
because I refused to leave the game to go to the bathroom, which is pathetic
behavior usually reserved for Las Vegas slot-machine jockeys). When I learned
that the NES version was virtually identical (it turns out that there were actually some pretty significant
differences, coupled with the fact that the game had originally been released on the Famicon in Japan before
the arcade version, but I was blissfully unaware of any of this),
I couldn’t believe it. The idea of a home system that was the equal of an
arcade machine was a revolutionary idea. Even though my dad had been hesitant
to buy an Atari at full price, he was willing to put an NES under the Christmas
tree in 1987. (I was, ahem, relieved to find that the home version had a pause feature,
thus obviating all future urine-related mishaps).
As I sat looking at the advertisement in that comic book, I
began to feel peculiar. A warmth overcame me (thankfully, this time it wasn't pee), and I was filled with a profound
sense of contentment. I had no idea what I was experiencing at the time, but I
soon came to realize that it was nostalgia. While seven years feels like
nothing to me now, in 1989 it was half of my life. As images of the hours spent
playing Atari at my cousin’s apartment ran through my mind, I began to long for
those bygone days. It was a simpler time, a time before the drama of junior
high and high school, a time when no one really cared where your shoes came
from or whether or not you were privy to the latest fads. I remembered days
when I had to stay out of school due to illness, and my mom would take me to
the Harbin Clinic and then to Revco so my prescription could be filled. I
reminisced about Saturday afternoons with her at Madden’s Cheese Ltd. at the
corner of Gala Shopping Center, where I’d get a sandwich and watch the ABC Weekend Special on the television on
top of the drink cooler. I thought of seemingly insignificant trips I’d take
with my dad to stores around town, where I’d get candy dispensers shaped like Star Wars characters or cheap toys that
would invariably become part of some collection or other within the microcosm
of my bedroom closet.
More than anything, though, I thought about what it was like
being a kid. Were things actually better back then? Probably not, but my memory
had romanticized those times, made them seem preferable to what my life had
become in the ensuing years. I had grown to associate my life with my hobbies
and pastimes. They had practically become my identity, and, thus, much of my
nostalgia was inextricably linked to them. As I closed the cover of that comic,
I found myself wanting more. It became something of an addiction. I began
seeking out old (or old to me, anyway) books and magazines, ones that just
about anyone else would find uninteresting. I once found a stack of yellowed
video-game strategy guides at a used bookstore for about a quarter apiece.
These days, those kinds of books are highly sought after by collectors, but
back then no one else cared. I was ahead of the curve. Nostalgia for me is not
just about video games, though; they were just the key that unlocked the vault
and remain the best sources of it. Anything that reminds me of the 1980s is
usually worth a look, especially if it’s related to one of the speculative
genres.
I continue to take frequent trips down memory lane. The
creation of MAME (Multi-Arcade Machine Emulator), which I can play on my
laptop, provides doses of arcade nostalgia whenever I desire them, and the
proliferation of plug-and-play consoles featuring both arcade and home games
has made access to the past easier than ever (I’ll refrain from expressing my
anger concerning the NES Classic Edition debacle at this juncture). Moreover,
YouTube is a treasure trove of 1980s cartoons and commercials, as well as
videos of people playing video games on every system imaginable.
Interestingly enough, I have found that there are two kinds
of nostalgia: actual nostalgia and what I like to call “pseudo-nostalgia.” The
latter is a peculiar thing indeed, but I in all ways embrace it. It allows me
to look at something that I’m not familiar with from a particular era and get a
feeling of nostalgia from it even though it was something outside my sphere of
experience. I never played the Bally Astrocade, for example, but when I see an
ad for it or read an article in an issue of Electronic
Games, I can experience nostalgia because it is from the same time period
that I was playing Burgertime and Tempest in the arcade. I also have a
collection of old role-playing game (RPG) books and magazines (some of which
I’ve found online in PDF format for free) from which I derive a great deal of
joy, even though I didn’t discover those kinds of games until around the time
that I got into comics. I love looking through them and imagining how exciting
it must have been for those early players, when RPGs were just beginning to
ramp up and everything was so new.
Do I credit myself as the creator of 1980s nostalgia, you
ask?
Yes, I do.
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